into that directory, and then modify that copy. you should create a new datadir subdirectory and copy this file You should not modify this file except to make bugfixes or Small civilizations of ten cities or less cannot suffer civil war, and fall into anarchy instead. After one turn in the state of civil war (whose properties are similar to those of despotism), both you and the new opponent enter anarchy. Civil war is not tidy - the lost territory is likely to be randomly distributed throughout your empire. Civil war is catastrophic - you lose as many as half your cities to a new computer-controlled opponent who takes with him all units and wonders owned by those cities, and also half your treasury. This risk increases with each city in disorder at the moment of capture, and decreases with each city that is celebrating. Should an enemy destroy or capture your capital, you will be given a new one in another city, but your empire could experience civil war. Other governments do not get a production bonus in the capital. (But remember that Communism produces the same corruption everywhere, and Democracy simply eliminates it.) Under Despotism, the capital enjoys a 75% production bonus. As the center of government, corruption is least in your capital and increases with distance from it. Should you build another palace elsewhere, that city becomes your new capital, and your old palace disappears. The city containing your palace is your capital. The Statue of Liberty allows choosing any government without a period of Anarchy - including governments not yet researched. This is useful if several revolutions are expected (e.g., the player switches between Democracy for peace, Communism for offensive wars, and Fundamentalism for defensive resistance.) Fundamentalism is effective for rapid conquest in the very early post-gunpowder era, while also providing efficient fanatical defence against invasions from stronger nations. Monarchy is very effective for even earlier growth, while providing strong military options but later it proves to be economically limited. Democracy exaggerates the strengths and weaknesses of Republic, but undeniably provides the strongest economy in the game. Communism can sustain hyper-military activities and lacks any restriction to the number of cities in the empire. Many players risk weak military to race to achieve Republic, hoping for early advantage in growing their cities through rapture, boosted science, and greater gold income. This will put your empire into Anarchy for a certain number of turns (depending on game settings). To change government you must start a Revolution. You may change governments as often as you like, but governments can only be selected if you own the required technology. You begin the game in Despotism, in which cities suffer heavy corruption, yet military campaigns can be launched with ease and impunity. Science production suffers a 50% penalty.Buildings that normally confer bonuses for content citizens will give 1 gold for each citizen made content.
![freeciv which government for science freeciv which government for science](https://images.theconversation.com/files/29231/original/f7f7nhvt-1376454342.jpg)
![freeciv which government for science freeciv which government for science](https://governmentscienceandengineering.blog.gov.uk/wp-content/uploads/sites/189/2018/03/6.3002_GSE-infographics_Infographic-FEBRUARY.jpg)
how many more cities make a citizen unhappy
FREECIV WHICH GOVERNMENT FOR SCIENCE FREE
Units each city supports with free upkeep Theocratic governments tap the power of religious faith to receive gold from temples while fanatics heed the call to arms without upkeep. Communism has a uniform level of corruption. Absolute military control and a planned economy offer stability. Free enterprise eliminates corruption, allowing maximum rapture and trade - but free citizens agitate most strongly against warfare. Regal authority gives military power and reduced corruption. You rule by force and personality, which have less influence farther from the capital, causing heavy corruption & output penalties. You can choose different forms of government for your civilization: